I find it interesting that Mario games have, since the days of the SNES, set out on a two-pronged path. On the one hand we have the vast majority of the series, with thin plot and nearly all focus devoted to the gameplay itself. However, there are also games such as Luigi’s Mansion, Wario Land, and of course the RPGS, which are self-parody events which often have a much more interesting plot than the main series. Anyway, today is the review of one of said RPGs.
M&L: Bowser’s Inside Story
Platform: Nintendo DS

Title Screen
Genre: RPG (though it includes action commands and a platformer-like overworld)
Plot Synopsis: A strange illness known as “The Blorbs” is infecting the citizens of the Mushroom Kingdom, causing them to balloon up into giant balls (Weird Internet Fetish Count: 1). A council is held to discuss the situation, which Bowser interrupts; upon promptly being defeated, he eats a mushroom given to him by a mysterious shopkeeper (SPOILER ALERT: It’s everyone’s favorite Engrish-spouter Fawful) which causes him to begin inhaling things uncontrollably, including every person who is attending said council (WIFC: 2). The Mario Brothers then go on a quest to cure the Blorbs and save the Kingdom, with Bowser as their unwitting partner.
Gameplay Score: 18/20
As noted above, the overworld is kind of like a platformer while the combat is more like an RPG. This has worked well for all Mario RPGs before and continues to work now. You also get to switch between Bowser and the Bros, which creates an interesting change of pace between the enemies they face and the skills they use. At certain points in the game, you also take place in minigames, which are fairly well integrated into the plot, quite difficult at times, and all too sparse. The best minigame is a top-down shooter, not because the game itself is of higher quality but because of what it segues into: GIANT BOWSER COMBAT.

My God... it's beautiful...
Fairness Score: 7/10
The gameplay is almost disgustingly fair at times compared to others, creating a somewhat annoying sense of uneven difficulty when one enemy has an attack so hard to avoid that you spend 5 hours getting used to it and another enemy in the same area is a complete and utter joke. The late game bosses are also pure evil with the exception of the final boss itself, which causes even more dissonance when you consider the fact that it should be the toughest point of the game. However, in most cases one’s skill is more or less directly proportional to how well they do, so it still gets a passable grade.
Plot Score: 9/10
The plot may sound stupid, but that’s because it is. Luckily, though, it’s a Mario RPG, which means that the vast majority of dialog is making fun of either the series, old video games in general, or all video games; what remains is essentially Bowser being hilariously stupid. It is impossible to put into words how good the dialog, be it plot-relevant or random throwaway text you may never encounter, is.
Music Score: 4/5
I love the music, but there’s only one battle theme (not counting boss fights), which is always sort of a problem. The variation in the overworld and minigames more than makes up for this, though.
Pictured: A man made out of blocks, adding to the almost absurd variety of species in the Mario universe.
Graphics: 5/5
The graphics are great. They’re interesting and sometimes even do something completely new for the series, which is always a pleasant surprise. I don’t really know whether I like the combat sprites or the characters in the overworld better, but it doesn’t really matter because it’s always fun to look at. It also helps that it isn’t 3D, so the graphics look more like a late Genesis game then an early N64 game.
Bonus Points
There is one area that leads to the downfall of what is an incredible game. This area is the use of the shoulder buttons. I have nothing against shoulder buttons in concept, but in all three handheld systems I have ever owned they end up being the first things to break– and apparently I am not alone in this situation, based on the people that agreed with me when I breached the topic on a different site. Therefore, a game which requires the shoulder buttons for a critical part of the gameplay– such as swapping abilities, which is required from the very beginning of the game– is incredibly irritating (I only managed to beat the game at all because my shoulder buttons didn’t break completely until I’d reached the very end). A game which also requires it to cancel out of combat actions– thus forcing you to reset if you, say, try to use a special skill with insufficient SP– and to change badges– thus forcing you to stick with a mediocre healing skill the entire game– is inexcusable. Therefore: -3 points for using them so damn much. But wait. The badge-swapping occurs entirely on the bottom screen, and the badges are even arranged in wheel formations! Would it be so hard to implement a way to swap badges via the touch screen? That’s another -2, for a total of -5 points.

USE THIS INSTEAD, DAMN YOU. WHAT IS WRONG WITH DOING THIS?
However, I must also give credit where credit is due: The voice acting is incredible. Obviously there isn’t much, but what there is is spectacular, especially for Bowser. Considering that his only two lines are “Showtime” and “Nintendo”, he sure makes an impact on you, to the degree that anyone who has finished Super Mario Sunshine will be able to forgive Nintendo for the lifelong grudge they hold. +2 points for a grand total of -3 again.
Final Score: 40/50 (45/50 with functioning shoulder buttons)
The game is very good, but I’d better drive this point into the ground one last time: Buy it only if your DS’s shoulder buttons function perfectly. I’m not kidding one bit.






















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